![]() add something that encourages the sims to do it, otherwise you have to wait for the system to decide. add an autonomy test to test for your critical buff to make sure random sims don't autonomously do it, and 3. enable autonomy on the EV interaction, 2. I think I get the gist now, I just needed to know the base details to give you instructions.įor the autonomy, you will want to 1. For now I'd recommend cloning a grave and meshing/texturing it so it's ready for when we do get to this part.ġ4:17:10 GMT -5 MizoreYukii said:Okay, so from what I understand from what you wrote, you want: ~ So you want a custom gravestone to appear after they use that interaction, that has a custom animation on the object? Or did you mean a sims crying animation that's available as an interaction on the grave? We would do this part last, one because custom objects can be complex, especially if you want the object to animate, two because I can't remember what triggers graves and if it's accessible, so need to look at them again, lol. You can add autonomy several ways, but need to know what you want first. ~ When you say desire, do you mean you want sims to autonomously do this, or you want a whim to appear? If it's autonomy you want, you have to edit EV's interaction to add autonomy to it, if it's not already there. ~ An idle animation when they have the critical buff? Hopefully you have an animation in mind already but you want to do something similar like I mentioned in this thread where we discussed the servo idles (you can extract some of the CAS or occult traits to study, they all have their own idles), and add a cloned mixer interaction to the buff:Īnd in the mixer interaction you add the animation to the outcomes, like the example mixer does. Okay, so from what I understand from what you wrote, you want: ![]()
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